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Sixside

  • Game Maker
  • 3D
  • Platformer

September 2013

a 3D platformer created in Game Maker 8.1.

The game takes place entirely inside a simulated world, where the player must traverse challenging tracks from point A to point B in order to escape the confines of virtual reality. Gameplay focuses on agility and precision, featuring mechanics such as wall jumps and time-slowing abilities that add depth to movement.

With more than 10 levels to complete, the game provides a fast-paced platforming experience without enemies, keeping the spotlight entirely on traversal and skill. All visuals were created from scratch, while the soundtrack was borrowed to complement the atmosphere.

This project was my first step into 3D development. It allowed me to learn the fundamentals of 3D game creation and experiment with building a platformer in a fully three-dimensional space.